The effect for 6-10 models and the effect for 11 or more models start with this clause The blast rule has caused a bit of confusion. This confirms that overheating weapons can still overheat even if their target has died before you get to them, you still need to roll for those hits to check. This was already implied by 8th’s rules by the need to know what range a weapon has when targeting, but it does resolve any confusion. So if you have a plasma rifle you need to declare if it’s over heating or not before making any attacks. Selecting Shooting ProfilesĪ change I’m very happy to see confirmed as a core rule is that when you target a weapon with multiple profiles you must pick which profile you are using at this stage. In addition, there are a few more things that are now explicitly determined when targeting. Once the target for an attack is chosen, it is resolved even if the target would later no longer be valid thanks to models being destroyed and removed. Decisions and Determinations made at the Targeting StageĪs previously, when resolving shooting for a unit you first determine how many attacks they will make at who, and then resolve them. Wings: This gives you a bit of extra flexibility to try and modulate the damage you deal to targets – good if you want to set up some charges. 9th takes that further – you can now always choose to fire “any or all” weapons you are equipped with. The Shooting Phase Core Concepts Any or All WeaponsĨth Edition’s core rules forced you to fire all eligible weapons when selected to shoot, requiring an FAQ down the line so as not to force you to fire single-shot weapons. This is entirely sensible – being able to cast some powers multiple times didn’t really make non-matched play more fun, and it’s good to see GW trying to keep everyone on the same page. Like the increasing Warp Charge on Smite, only being able to manifest each power once per Battle Round has been in-lined as a core rule, as can be seen from the quote above. I’m willing to be proven wrong on that (and the fact that the Warp Charge doesn’t cap gives me slight pause) but the stuff you can do with some of the more powerful casters in the game (Eldrad and Magnus in particular) is probably a bit much. The chain of rules that made multi-smiting not possible in 8th was a weird side effect of other stuff that has been tidied up and in-lined, and I suspect this probably just snuck through a gap left by that. Wings: My line on this is that it’s an accident and will probably get changed. This could be intentional, but does offer some interesting implications for units that have multiple psyker units like Grey Knights or Horrors. Įach attempt would still increase the warp charge value though, so it does get harder still. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different Psyker units. ![]() This is an odd one it could easily be an oversight but the new wording for the phase does not prevent an individual Psyker from manifesting Smite multiple times. Wings: Technically the rule doesn’t have the exemption for Thousand Sons or Grey Knights on this “in-line” either, but that will extremely obviously be added to their faction rules as part of the start-of-edition errata we were promised. Smite’s increasing Warp Charge as you cast it (one of the earliest 8th edition changes) is now part of the main rules, rather than matched play only, but it no longer caps out at Warp Charge 11 – so if you manage to bring an army with loads of casters then you can eventually hit a point where you cannot successful cast Smite at all. EligibilityĪs discussed in the Movement article you cannot pick a PSYKER unit that has Fallen Back to manifest powers unless that unit is also TITANIC. I can only assume their spreadsheets are going to become yet more nightmarish as they have to account for the possible caster orders. Wings: This is a massive change for some armies, Thousand Sons in particular. So you can’t move back and forth between them any more, which was permissible in 8th Edition as the rules for this phase cycled you through manifesting powers one at a time rather than casters. ![]() No unit can be selected to manifest psychic powers more than once in each Psychic phase. ![]() After you have finished manifesting all of this unit’s psychic powers that you want to, you can then select another eligible Psyker unit from your army to attempt to manifest psychic powers with, and so on, until you have done so with as many of your eligible Psyker units as you wish. Once you have selected an eligible Psyker unit from your army, you can attempt to manifest one or more psychic powers with it. Pretty simple change for 9th here, you now have to resolve all of a Psyker’s powers before moving on to the next one. Decisions and Determinations made at the Targeting Stage.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |